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Auction house

Sell to players instead of the shop, then settle the argument with a coin flip.

Updated

Written by the Fractured Skies team

How to join

/sell all pays a guaranteed price. Everything worth more than that price is sold to other players.

The auction house

The auction house is the server’s market: you list an item, you set the price, and it sits there until somebody pays it or you pull it back. It is where enchanted gear, crate rewards, event drops and spare tokens’ worth of upgrades change hands, because the shop’s flat price does not know what any of that is worth.

Two things decide how well you do out of it: what you list, and how many things you can list at once. Listing slots are the one thing a premium rank adds to trading, and buyers still decide what they pay.

Coin flips

A coin flip is two players staking prison cash on a fifty-fifty. Both sides put the same amount in, the server flips, and the winner takes the pot. Nobody can enter one without agreeing to the amount first, and no house takes a cut of anything.

Item flips

An item flip is the same wager with an item instead of a number: both players put something in, and one of them walks away with both. It is how most of the server’s rarest gear ends up changing owners, and it is the fastest way to lose a pickaxe you spent a month on.

What is actually at stake

Prison cash and in-game items, and nothing else. The currency has no real-world value, it cannot be cashed out, and the store sells neither cash nor items, so nothing you stake was ever bought with money. Flips are between two players who both agreed; scamming your way into one is a punishable offence under the rules.

Players must be 13 or older to be on the server at all. The parent’s guide explains how this works for younger players.